Problem Statement

In the traditional gaming ecosystem, Battle Royale comes with many limitations that prevent players from having the best combat experience, engagements, satisfaction, and fun. These limitations include:

  • Lack of Ownership and Real-world Value

  • Centralized Control

  • Lack of Transparency

Lack of Ownership and Real-world Value

Just like you have in blockchain gaming, traditional games allow players to buy in-game items using real money. These in-game items include weapons, cosmetics, skins, and other customization kits. However, these in-game items do not have real-world values and are still under the ownership of the gaming platform.

This feature of traditional gaming can be very limiting because players pay so much to get the best gaming experience, and in the end, what they buy does not belong to them. To worsen the scenario further, they cannot resell those stuff when they want to leave the game or buy another item because they have no real-world value.

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